The shader has options for transparency alpha clipping, vertex snapping, affine texture mapping, and fog using fixed-point math. Note: This is a work in progress so updates will be frequent, but every ...
An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...
Abstract: A new experiment method was developed to investigate the relationship between dislocation propagation and temperature distribution in 300 mm Si wafer. Dislocation propagation may occur due ...
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